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That's one thing that always bothered me about 90s nostalgia from people born in the late 90s and early 2000s, all the fan-made stuff didn't have the scanlines.
by vmception 5y ago
That's one thing that always bothered me about 90s nostalgia from people born in the late 90s and early 2000s, all the fan-made stuff didn't have the scanlines.
I like how this is being addressed, people go out of their way to emulate VHS artifacting now with dynamic filters, and then pretend to pipe that through a CRT. This is much more appealing to me aesthetically
Square's Final Fantasy remakes do not do this, instead they try to show characters in the way the final result would have looked like if they had never had to use pixel sprites back in the 90s in the first place. Grave mistake. Nobody wanted that.
- colanderman 5y agoWorse still is the "pixel art" that... rotates and scales pixels!! It was very common a few years ago. It's such a weird sort of retro kitsch that doesn't bother to try to understand the original medium. Like NES graphics were Minecraft but 2D. I'm glad the idea is coming into the zeitgeist that true pixel-based video game art was drawn for the CRT medium, not for digital nearest-neighbor upscaling.