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One thing I noticed of my mobile games is that they seem to download a huge amount of items for each "event", and because they will reuse the resources for futu
by markus_zhang 5y ago
One thing I noticed of my mobile games is that they seem to download a huge amount of items for each "event", and because they will reuse the resources for future event the downloaded items were never cleaned up. So eventually I got a blob of a couple of GB instead of half a GB in the beginning. However, since most events only come around a few times a year (e.g. Christmas event only comes once per year), it's frustrating to keep all those garbages on my phone and waiting for them to be read next year.
- aylmao 5y agoIt's crazy that Fornite on PC took almost 100GB of disk space not long ago. The managed to cut that down to under a third [1]. I suspect a lot of this reduction was probably loading content on-demand. Wouldn't be surprised if all the different items and event data were pre-downloaded before that update. Whatever it was, it was evidently not crucial since it's always used much less space on mobile— they just hadn't gotten around to keeping disk usage under control on PC too. [1]: https://www.theverge.com/2020/10/21/21526916/fortnite-pc-file-size-60gb-smaller-epic-games-optimization https://www.theverge.com/2020/10/21/21526916/fortnite-pc-fil...
- mjevans 5y agoI thought it might be a patent expiration, but while searching for what that might be I stumbled across: Betsy GPU texture https://godotengine.org/article/betsy-gpu-texture-compressor https://godotengine.org/article/betsy-gpu-texture-compressor It seems likely that the games now ship a small fraction of supported textures, and transcode at load for any unsupported devices?