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Feature creep, though in a way in which that feature creep is used to keep people hanging on and reel in new investors. It has in near on become it's own busin
by Zenst 5y ago
Feature creep, though in a way in which that feature creep is used to keep people hanging on and reel in new investors. It has in near on become it's own business model. Difference from releasing and then adding updates every so often, they just keep tweaking, tuning and when you keep going on feature creep, you end up striving for perfection, which makes getting a balance right very hard. However, they seem too of done all-right as a business, even if they have a rolling beta. Though as it's beta - people are more accepting of bugs than they are if released and they await a patch/update to fix bugs. That in itself makes things different from a user perspective in a way that advantages the writers, also less pressure.
Elite Dangerous took the more release and then add updates to maintain momentum. A more common approach and how many investors would hang on for all these years, yet for Star Citizen, when the investors are users and the extra's the offer sure do tap into that Whale momentum income and really does seem like a whole new approach to business the way it is panning. Though Kickstarter seem to of coined that.