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If wasm/webgpu doesn't get too limited due to coinminers, 'meltdown style' vulnerabilities and platform holders feeling challenged. And some solution for prelo
by bartwe 5y ago
If wasm/webgpu doesn't get too limited due to coinminers, 'meltdown style' vulnerabilities and platform holders feeling challenged.
And some solution for preloading/caching/preinstalling large (many gigabytes) assets are added.
Than yeah webgames have a very bright future ahead, assuming a method of monetization is found.