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I really doubt that the mature implementations of wgpu will not allow an app to check for hardware acceleration.
by seaorg 5y ago
I really doubt that the mature implementations of wgpu will not allow an app to check for hardware acceleration.
- pjmlp 5y agoDoubt as much as you want, it is a security issue for browser vendors to expose that information, that is why they black list to start with.
- seaorg 5y agoBrowser vendors want people to be able to experience rich 3D accelerated content in their browsers and they will be aware of these issues like the one you mention. The idea that it won’t be addressed is completely schizophrenic… how could it be a security risk for the client to do it’s own assessment of whether or not the available hardware is suitable for 3D content and then set a flag accordingly?
- pjmlp 5y ago10 years of WebGL experience on the field prove otherwise. There are browser flags to disable black listing, which is something that regular Joe/Jane has no idea whatsoever that they exist. Besides, you can head off to webgpu.io and follow up on meeting minutes. Even better, attend the upcoming WebGL/WebGPU meeting from Khronos (registration currently open) and pose that question if you prefer to hear the same from the browser vendors themselves.
- seaorg 5y agoBut in this case webgpu is basically a waste of time… why would they bother creating it if it won’t end up being of any use? Couldn’t you assess performance with a dummy load anyway?
- Jasper_ 5y agoI don't know why you keep saying "it's not possible" when I literally wrote code that does it: https://github.com/magcius/noclip.website/blob/cc98112d7b105b115a1a570a3688b3283b732b4a/src/viewer.ts#L322-L335 https://github.com/magcius/noclip.website/blob/cc98112d7b105...
- deleted 5y ago[deleted]