4 ms·
Maybe, but the barrier of entry for HTML5 games is absurd compared to what you could do with Flash, RIP. Why does everything have to be so damned complicated t
by thrower123 5y ago
Maybe, but the barrier of entry for HTML5 games is absurd compared to what you could do with Flash, RIP.
Why does everything have to be so damned complicated these days? It's not necessary complication, it's complication for the sake of complication.
- xtracto 5y agoI completely agree. I used to make games back in the GWBASIC and DJGPP/Allegro age. I tried to retake that passion a couple of months ago and boy the complexity of Unity or all other gaming frameworks today amazed me.
- IIAOPSW 5y agoHow else do you socially signify that you're a real professional who uses complex tools and should be paid good money because not just anyone can do what you do?
- cupofcoffee 5y agoWhat barrier of entry for HTML5 games? Not like you need to install 40 frameworks to make web games.
- pjmlp 5y agoCompared with what Flash offered in tooling, pretty high.
- larsiusprime 5y agoDefinitely agree. Some of the game engines are taking the pain out of this but Flash had something really special going with its stupidly easy to use animation-first workflow.
- xfer 5y agoI think virtual consoles are the answer here like pico8. But i am not a fan of pico8 limitations and also the design tools don't work on browser. I am keeping an eye on quadplay(https://github.com/morgan3d/quadplay https://github.com/morgan3d/quadplay) which seems interesting but also lacking design tools.