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> If Star Citizen could actually deliver everything it promised, it'd be a damned near perfect game for [...] The thing is that this can be said about many gam
by 2pEXgD0fZ5cF 5y ago
> If Star Citizen could actually deliver everything it promised, it'd be a damned near perfect game for [...]
The thing is that this can be said about many games, but something that will always hold true is that "potential", "vision" and "promises" are not worth much (basically nothing) when it comes to games. The loop of overambitious (or false) promises -> failed execution and delivery is as old as games themselves.