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I think its difficult to extrapolate this based on the success of a single game. What is clear, is that the 30% commission charged by platform holders is absol
by ArkanExplorer 5y ago
I think its difficult to extrapolate this based on the success of a single game.
What is clear, is that the 30% commission charged by platform holders is absolutely stifling creativity and output, in apps and games.
Plus, the extra costs from VAT and refunds.
Friday Night Funkin's chief innovation is that it basically bypasses this by using Kickstarter to fund production.
- ehnto 5y agoIt's an insane margin. You still have to pay tax on that at some point too. You put your heart, soul and dollars into producing a piece of software and between the platform barons and the tax man you may not even get 50% of it, depending on where you live.
- mattfrommars 5y agoI agree. And who came up with 30%? It seems to be industry wide extraction fees. Why stop at 30, why not 50?
- ArkanExplorer 5y ago30% made sense when you were getting white-glove service from the platform owner, when that platform was actively building out new features, when there was little competition from other software, huge growth in customer base, and when bandwidth and ecommerce generally were still expensive and difficult. Now, the platform owners have dropped all developer support to basically zero, are just sitting on core systems that were created 10+ years ago, have no curation, and all of their fixed and marginal costs have been pushed towards zero. You can go into the Steamworks dev forum for example and find ongoing major platform issues that have been raised for years, consensus gained from a lot of other devs that they need to be fixed, and just never addressed or even responded to by any Valve staff.