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You can make a pretty good experience server side anti cheat and authoritative networking. Trust factor systems like CSGO has also work well (as long as you pr
by x4e 5y ago
You can make a pretty good experience server side anti cheat and authoritative networking.
Trust factor systems like CSGO has also work well (as long as you prevent abuse which is basically what went wrong with CSGOs implementation).
You can also design your game in a way where cheating just isn’t effective (e.g. rocket league).
Ultimately the best way to have fair games is to promote finding players through avenues other than official matchmaking: friends or even just random people on something like discord.
- deleted 5y ago[deleted]
- cortesoft 5y agoHow is rocket league designed to make cheating not effective?
- username90 5y agoHow would you cheat in rocket league? As long as the server ensures you can't do illegal moves there is no way to cheat, as writing an AI to play rocket league for you is infeasible, unlike for example an aimbot.
- matheusmoreira 5y ago> Ultimately the best way to have fair games is to promote finding players through avenues other than official matchmaking: friends or even just random people on something like discord. Completely agree with you. The current online gaming model where people play with untrustworthy strangers is stupid and broken. We should be playing with friends. Instead we get invasive rootkits installed in our computers and they don't even fully prevent cheating.