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Doesn't webgpu impose a new unique shading language? That's gonna be even harder to support than opengl on Linux.
by MintPaw 5y ago
Doesn't webgpu impose a new unique shading language? That's gonna be even harder to support than opengl on Linux.
- vbezhenar 5y agoI think that most developers use game engines, and game engines probably will implement it.
- seaorg 5y agoIt doesn’t need to be supported by the operating system… as long as the operating system supports Vulcan, the browser will use Vulcan primitives to implement whatever shading solution is used in webgpu. Unless I am mistaken?