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That's too broad, they fully committed to Direct3D, and they're more committed to backward-compatibility than anyone else I could name. They have real trouble
by MaxBarraclough 5y ago
That's too broad, they fully committed to Direct3D, and they're more committed to backward-compatibility than anyone else I could name.
They have real trouble committing to a UI toolkit or design language, though.
- lupinglade 5y agoThat is what I am talking about, committing to UI changes and removing old crud that interferes with or goes against these changes.