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> we're still far off from implementing anything remotely similar to what you've just described Absolutely. Well, you can do poor implementations of quite a f
by kybernetikos 5y ago
> we're still far off from implementing anything remotely similar to what you've just described
Absolutely. Well, you can do poor implementations of quite a few of these already but not at all at the level that would make them compelling yet.
But that's not surprising. True AR has all the same challenges as VR plus realtime detection, location, registration, occlusion, lighting... And much stricter constraints on portability, brightness, etc.
But you shouldn't be surprised that something with so much potential is interesting to people.
> augmenting reality is easier than virtualization it
Not at all! It's massively harder. Well, to do real AR (which in my opinion involves actual engagement with the real environment). To do floating HUDs is much less of a challenge, and also much less interesting.