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I'll give you that MMOs in particular don't bring much to the table (except that they're a form of socialization), and that they're engineered to be digital cra
by ericd 15y ago
I'll give you that MMOs in particular don't bring much to the table (except that they're a form of socialization), and that they're engineered to be digital crack. I don't see much value in them either, and I'm really relieved that I got tired of WoW and quit after playing it for 2 weeks straight, instead of becoming more addicted and flunking out like some of my friends in college did.
I wouldn't lump the rest of hardcore games in with those, though - there's a lot of really wonderful stuff out there that's just made to be fun rather than addictive. There's nothing quite like a good strategy game, for me.
There does seem to be a worrying shift towards games with ongoing revenue streams like WoW, which inevitably shifts the company's focus to gameplay mechanics that are addictive as much as they are fun.
- klipt 15y ago> There does seem to be a worrying shift towards games with ongoing revenue streams like WoW, which inevitably shifts the company's focus to gameplay mechanics that are addictive as much as they are fun. The problem is that ongoing revenue streams are so much more profitable. As a game I prefer StarCraft to WoW, but Blizzard probably makes more from WoW in a month than they've ever made off StarCraft.
- ericd 15y agoNo argument there. It's true of most SAAS companies as well.