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Interesting analysis. How do you see this 'pushing power' as it applies to hardware vs software features? I think with Google controlling Android it probably gi
by passivate 5y ago
Interesting analysis. How do you see this 'pushing power' as it applies to hardware vs software features? I think with Google controlling Android it probably gives them equivalent pushing power - whats your take on that? IIRC They force other android manufacturers to pre-install google apps, no duplicate app stores, etc (not sure exactly whats in the contract).
I think Apple has to tread carefully if they want to continue imposing their crazy 30% revenue tax on app store sales. No company wants to pay a percentage fee (vs a flat fee) for a digital good that requires very little upkeep. With Steam i think the percentage goes down as the sales go up.
- Jcowell 5y ago> Interesting analysis. How do you see this 'pushing power' as it applies to hardware vs software features? I think it depends on what the hardware and software is. One thing about pushing power is that it diminishes immensely if there are competitive alternatives. You can still have pushing power but probably not enough to push your overall industry. In Google Case while they have pushing power for Android via The Google Play store and playing Anti-trusty with manufacturers , they can’t pivot Android any way they want since if they go too off the rails there’s always Samsung to run to. And the same Vice Vera. The only way that either companies do so is by working together. If they were to remove the HJ at the same time , while not as powerful as Apple’s push, it might have worked. By on their own, they stand to lose. This is why Google’s pushing power is not as strong as Apples despite being the maker of Android. It’s fragmentation does not allow for any one manufacturer to guide the Mobile Industry as a whole, only in certain positions of power. Mind you , Google has use It’s pushing power to keep its control on Android (hence the reason why Epic is suing them). > I think Apple has to tread carefully if they want to continue imposing their crazy 30% revenue tax on app store sales. No company wants to pay a percentage fee (vs a flat fee) for a digital good that requires very little upkeep. With Steam i think the percentage goes down as the sales go up. I don’t think there’s a way for Apple to keep the 30%. It will fall eventually. The question is what will Apple Lose as well. At the end of all this all I see is Various Stores with Timed exclusivity agreements, and the loss of user privacy to third party developers (I will be surprised if any of these Store try to go toe to toe with Apple of Privacy Policy. I’m willing to bet one of their pitches to Devs will be that they will not require privacy nutrition labels and other stuff that mess with user data collection if they can help it. Apple should have allowed Third Party Stores but downloadable via the App Store and with the requirement to adhere to the same privacy requirements and reporting.
- passivate 5y agoAll great points. Thank you!