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On the other hand, all the graphical glitching you speak of is entirely unique to the system. A whole genre of independent games has risen dedicated to replicat
by hypertele-Xii 5y ago
On the other hand, all the graphical glitching you speak of is entirely unique to the system. A whole genre of independent games has risen dedicated to replicating it. We've seen a proliferation of hundreds of "PSX style" horror games in the past few years. YouTube channel Alpha Beta Gamer [1] displays many of them (no commentary).
[1] https://www.youtube.com/c/AlphaBetaGamer/videos https://www.youtube.com/c/AlphaBetaGamer/videos
- schmorptron 5y agoThere's also the haunted PS1 demo discs. [1] https://hauntedps1.itch.io/ https://hauntedps1.itch.io/
- Alekhine 5y agoThere's even a Bloodborne demake for PSX. https://www.youtube.com/watch?v=YXcwpNWoR8s https://www.youtube.com/watch?v=YXcwpNWoR8s
- andai 5y ago“Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them.” ― Brian Eno
- SSLy 5y ago>CD distortion There is no such thing as CD distortion. Does that make the whole opinion invalid?
- hypertele-Xii 5y agoPerhaps they mean mp3 distortion? Many CDs were encoded as mp3?
- badsectoracula 5y agoPerhaps lack of distortion? I remember some DJ friends from back in the day saying that CDs sound more "sterile" than vinyl (this was late 90s/early 2000s).
- SSLy 5y agoYeah maybe, but as a composer he should know better than that, no? Or does he rely on his engineers for that?
- AnIdiotOnTheNet 5y agoI'm not sure it is unique. The problem with the PSX is the lack of a z buffer and affine texturing. Those certainly weren't unique limitations in the 90s.
- hypertele-Xii 5y agoIt also has that strange polygon jitter for lack of floating point, and no texture filtering.
- flipacholas 5y agoThe lack of floating point unit on the PS1 is commonly misinterpreted, see https://www.copetti.org/writings/consoles/playstation/#tab-5-2-contradicting-claims https://www.copetti.org/writings/consoles/playstation/#tab-5...
- hypertele-Xii 5y agoYour citation contradicts itself. The polygon jitter exists for lack of floating point unit. While it's possible to emulate the necessary precision, it's uneconomical without the acceleration provided by a dedicated processing unit. Without floating point, the PSX isn't fast enough to render complex scenes in real-time accurately; Hence the jitter.
- flipacholas 5y agoI don't mind being wrong and I will correct the article if needed. That being said, I'm interested in debating this, what if the PS1's GPU had implemented some sort of sub-pixel precision and edge antialiasing? Do you think the lack of floating-point vertex coordinates would have been noticeable? (I'm assuming the 'jitter' means the sudden jumps when polygons move slowly).
- hypertele-Xii 5y agoI have no idea :)