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The article is critique of SimCity, because it claims to be realistic and even educational, but actually has some serious biases. It's not a lament that's it no
by makeworld 5y ago
The article is critique of SimCity, because it claims to be realistic and even educational, but actually has some serious biases. It's not a lament that's it not perfect. Indeed, the article goes on to explain how games shouldn't try to be perfect.
> Maybe people who play games for enjoyment don't want the weight of modern problems bearing down on them during their escapist recreation. Maybe people who play games don't want to be preached to.
SimCity represents some modern problems anyway, and plenty of people don't like it for that reason. Also, why is this any reason to not critique a game? No one has to read the article if they don't want to be preached to.
> In fact, this essay is nothing but one of the many deconstructionist essays, one which prefers to tear down instead of build up. To highlight problems instead of celebrate what is good.
The article actually goes on to explain how to build better games and showcases examples. The author is literally building up their own game in response to the problem of SimCity.
- abnry 5y ago>the problem of SimCity This is the key: Treating, and naming as, "the problem of Sim City". That's an extremely activist lens which presents critiques of a game not as mere deficiencies, but as something that is a societal problem. It tears down Sim City because the activist mindset aims to tear down all facets of society itself. It is so darn tiring.
- birdyrooster 5y agoThe urge for destruction is also a creative urge!
- abnry 5y agoBy definition, no, it is not.