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"No. The problem is a lack of users (and thus money to be made). Developers follow the money." Developers follow the money, and customers follow the developed
by wccrawford 15y ago
"No. The problem is a lack of users (and thus money to be made). Developers follow the money."
Developers follow the money, and customers follow the developed products. It's a cycle. You can't just say 1 is the whole driving force when in reality, both are, and they drive each other as well.
- sjs 15y agoIn the case of the iPhone developers either followed the customers, hence money, or they developed things because they loved their iPhone and/or Cocoa. So maybe in order to bootstrap a platform you need to attract a bunch of customers including a healthy number of developers. If devs like the platform and there are potential customers that could create a spark.
- SoftwareMaven 15y agoThis is totally correct, and needs to be thought about in any platform play. Users provide for the upper-bound in the cycle. Developers push the cycle to its next iteration. Money is the grease. Without all of them, the cycle doesn't flow and the platform reaches its maximum potential. Each successive iteration requires more effort, which means many more users spending more money on more developers output.