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There's so many counter examples to this though... E.g. Stadia, which a lot of people doubted would be technically possible at all.
by deadmutex 5y ago
There's so many counter examples to this though... E.g. Stadia, which a lot of people doubted would be technically possible at all.
- Nicksil 5y ago>There's so many counter examples to this though... You work for Google; there may be some bias here. >E.g. Stadia, which a lot of people doubted would be technically possible at all. Technically impossible? Really? I don't think anyone held doubt. Perhaps people figured it'd be expensive to develop but certainly not impossible.
- deadmutex 5y ago> Technically impossible? Really? I don't think anyone held doubt Yes, so many people were citing latency would make it unplayable, etc. > You work for Google; there may be some bias here. If I was stating an opinion, maybe. In this case, I am merely pointing out the counter example: Stadia, etc.
- kd913 5y agoThe concept of stream gaming was done before? I don't think anyone argued that Google couldn't technically develop a solution as good as the predecessors who have far less resources. I don't think Google has solved the fundamental issue which is latency and home broadband infrastructure. They can handwave it with AI, ML latency algorithms and video compression algorithms, but the latency is still not competitive to conventional gaming.
- jaimex2 5y agoTurns out they're being outdone by nVidia's GeForce now anyway.
- HatchedLake721 5y agoI’ve played OnLive a decade ago, same concept unless I’m missing something?
- jaimex2 5y agoIs it innovative? I've heard of it but isn't it just an iteration on the usual remote play tech? ie Wii U, Steam Link/Remote, nVidia Play/Geforce Now etc I can't say I've ever heard it talked about in my gaming circles.