4 ms·
Shallow 3D definitely has a lot of potential. Not everything needs to be ILM effects - even in the long term. Sometimes buttons & text are all you need.
by grork 5y ago
Shallow 3D definitely has a lot of potential. Not everything needs to be ILM effects - even in the long term. Sometimes buttons & text are all you need.
- mncharity 5y ago> Sometimes buttons & text are all you need. And most displays have some privileged focus depth(s). Vergence-accommodation conflict, and eye strain from long use, can be reduced by staying close to that. Ahem, and as my eyes have grown old, the annulus where I can focus well has narrowed. And maybe, it might be possible to have text in layers, close enough to avoid vergence-accommodation conflict eye strain, but far enough to be tolerably readable, and ideally to allow eye tracking to determine which layer is being read. I was layering a keyboard-cam-with-annotations over desktop for a bit, to see the kbd in an HMD, but also to explore "graphic artist looking at screen containing processed view of tablet input"-like UX for software dev. The layered clutter was somewhat annoying, so I'm unclear on viability, but it did seem intriguing. Also, "shallow" still permits some depth. A cm or few at 50 cm (laptop screen) seemed comfortable for me (for some limited frequency of focus switching, and I've only a little experience, and ymmv). That's depth enough for more than buttons and text, but still a very different design regime than "fill the room with XR UI". ILM effects, hmm... someday I'd like to find a stereo drone straight-down view of beach surf, shallow but 3D, to use as desktop background. :) Maybe.