3 ms·
- High resolution - Low latency, ideally imperceptibly low - "Delta-zero", meaning the overlaid virtual reality should never drift from reality itself. This i
by nixpulvis 5y ago
- High resolution
- Low latency, ideally imperceptibly low
- "Delta-zero", meaning the overlaid virtual reality should never drift from reality itself. This is probably theoretically impossible, so let's just be imperceptible here too.
This should boil down to a completely continuous interface over the sensory domains of all humans (other animals?)
For now I assume we are only talking about the visual and audio senses.
All eyes and ears.
- hnuser123456 5y agoThis has been the case in PC VR for years. The Valve Index has a combined 4.6 MP at up to 144hz, with reprojection and motion smoothing so that the image still updates with head movement even if the application hitches. Or now you can get the Vive Pro 2 with 12 MP at 120hz. Or wireless oculus quest 2 with 7 MP at 120hz. The novelty would be a clear screen, or forward facing cameras, and a useful AR overlay.