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That's fair -- with the caveat that your last sentence is asking for a lot. :) I think Pokemon Go did a great job of being an AR game, although I couldn't help
by chipotle_coyote 5y ago
That's fair -- with the caveat that your last sentence is asking for a lot. :) I think Pokemon Go did a great job of being an AR game, although I couldn't help but notice that literally everyone I knew playing it turned off the camera functionality after a few weeks and gave up on the AR overlay part.
I don't know what the "killer app" for AR is really going to be. CityLens and comparable apps like Yelp Monocle on smartphones clearly haven't cut it. (Show of hands: how many people remembered Yelp had an augmented reality mode? I don't think it's there anymore.) I think the big challenge now is thinking of applications that aren't games where using goggles/glasses give you more than incremental improvements over putting the UI on your wrist or in your ear(s).
- hprotagonist 5y ago>I don't know what the "killer app" for AR is really going to be. I wonder if it really is a navigation HUD. For example, i’d love this, with some auditory interface, for things like cycling and motorcycling and also probably normal driving too. Safely presenting salient information in the same depth of focus as the road, and giving me tools to interact with it with voice, would be good AR in those situations, and i’m in them pretty frequently. Is that a big enough market? Will it inevitably descend into the inverse of They Live? we’ve given the hardware a shot at least a few times now and wearable glasses tech has not yet been useful. But i can’t think of anything else.
- nixpulvis 5y agoThey can also just project the image onto your retina directly, but this requires some serious tracking I don't understand or know if it really exists.
- hprotagonist 5y agopeople have been playing with it since the 80s, but it has yet to become more than alpha/research stage. https://en.wikipedia.org/wiki/Virtual_retinal_display https://en.wikipedia.org/wiki/Virtual_retinal_display