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> and every other Apple OS, is going to be so much more... [non-Apple users are] missing something Android hasn't really faced many obstacles in cloning thing
by an_opabinia 5y ago
> and every other Apple OS, is going to be so much more... [non-Apple users are] missing something
Android hasn't really faced many obstacles in cloning things. Consumers in China, for example, still buy Android phones, despite iPhones and despite having enough money for those iPhones. I don't know if anyone is missing out on all that much. I wouldn't say they are like, unenlightened. If anything the Android ecosystem has led to more digitization of life in China than in America, far faster - it looks way more like the metaverse in terms of computing taking over daily life than here, which is to say that you're really far off the mark in terms of what really matters.
Anyway, this metaverse stuff. It blows. Roblox blows. Second Life blew. World of Warcraft is great, but you can hear about why it's great direct from the source (https://www.media.mit.edu/videos/conversations-2014-05-07/ https://www.media.mit.edu/videos/conversations-2014-05-07/) and it's all about really carefully curated and purposeful design choices, the user driven parts of it are not why the game was so good.
Existing metaverse experiences blow not for lack of immersion! So the technology will change little of that. If Roblox was photoreal, it would still blow. Minecraft AR didn't matter. None of that shit matters.
A company that barely supports 1 external video card vendor, that releases shit graphics APIs, that sues game companies - they're not going to break ground in the "metaverse." Apple Arcade games are good, but that's because they are fighting the real antagonist, the real horror show: free to play gaming. That is the antagonist of the metaverse, having to be free and monetize people via Robux or V-Bucks or whatever it is that activates neurons in a 10 year old's brain. It's got nothing to do with the technology.