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If you can’t afford to pay for good developers, then you shouldn’t expect good software to be written quickly. That’s something only good developers can accompl
by luffapi 5y ago
If you can’t afford to pay for good developers, then you shouldn’t expect good software to be written quickly. That’s something only good developers can accomplish.
I think what you want is not possible. More process, monitoring… is only going to slow down your development.
I also think if a developer manager is going to be non-technical that they should be able to demonstrate extraordinary developer relation skills. Otherwise, what are you paying them for?
- PeterisP 5y agoIf you require good developers and managers with "extraordinary developer relation skills", and do manage to hire them out of wherever they worked before and fire all that don't satisfy that requirement, where do all the average developers and average managers work? Picking out only the best people is something that a particular company can choose to do, but it can't be a recommendation for the whole industry - what do we do with the other half of the tech workforce? We need reasonable processes that work somewhat well for most developers and most managers.
- luffapi 5y agoI would argue that software is too complex to be created by non-experts. This is why so much of the software ever created is garbage. There is no magic wand or process that will ever turn an average team into a unit that can produce great software. The real answer of course is to pay more to hire better developers. You may even need to pay “hazard pay” if your software is boring enough.
- PeterisP 5y agoFrom the perspective of the whole industry there's no such thing as "hire better developers" - if one company does that, then all it means that the "better developer" moves from company A to company B, and an "average developer" moves from company B to company A. It's an almost-zero-sum game - it's an appropriate mechanism to assign better(more expensive) developers to more important jobs and average or weaker developers to less important jobs, but it doesn't influence (in the short term) the total quantity of "better developers" available, that's achieved only by education and training (and immigration, and overseas outsourcing). "Hazard pay" means that you attract a developer to work on your boring software, but they quit working on someone else's boring software. It's not satisfactory to answer questions of "how should developers work" and "how should developers be managed" just with respect to top developers working in top places, they need to be answered with respect to median developers working on median tasks. Your answer, including "The real answer of course is to pay more to hire better developers" and "software is too complex to be created by non-experts" is essentially saying that only a portion of the current developers should be writing code at all. Okay, so let's assume all the companies hire only "better developers" and everyone else gets pushed out of the industry - but there's not enough developers as is, so what do we do with half as many developers? Writing half as much software is not really an option.
- luffapi 5y agoI think we continue doing what we always do: write mountains of terrible code. My argument is that it would be less terrible if you at least put yourself in the mindset of good development, and to me that means not obsessing over “catching someone slacking off”. I also will believe we have a real developer shortage when dev pay and exec pay are more closely aligned. As it is, I see a lot of room to pull from exec salaries to pay for devs (which would be required if there was a shortage).
- librish 5y agoI think you have a very idealized picture of the software industry. There are absolutely cases where more process helps keep things on track and increase overall productivity.
- deleted 5y ago[deleted]