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Many Haxe game engines do indeed provide a shim layer which converts things like objects, pathing, behaviours, and triggers from the level engine's output into
by johnday 5y ago
Many Haxe game engines do indeed provide a shim layer which converts things like objects, pathing, behaviours, and triggers from the level engine's output into game logic.
For examples, see https://haxeflixel.com/documentation/loading-the-tilemap/ https://haxeflixel.com/documentation/loading-the-tilemap/ .