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I recommend starting with the shader stuff, and when you really feel the need picking up a linear algebra textbook, preferably one that has "linear transformati
by SonOfLilit 5y ago
I recommend starting with the shader stuff, and when you really feel the need picking up a linear algebra textbook, preferably one that has "linear transformations" earlier in the ToC than "matrix multiplication" (or 3Blue1Brown's videos come very recommended by some)