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Indeed, Electron is very useful for any compile-to-js language, and benefit from js popularity, toolkits and frameworks for rich UI. Writing in Haxe brings nic
by tkp 5y ago
Indeed, Electron is very useful for any compile-to-js language, and benefit from js popularity, toolkits and frameworks for rich UI.
Writing in Haxe brings nice syntax, and some flexibility regarding target language/platform, and possible UI frameworks.
- ArmoryPaint[1] and most Haxe games don't rely on Electron for UI.
- HaxeUI[2] provide a nice list of components, rendered as composite or native on various backends[3] (html5, wxWidgets, experimental pdcurse..^^)
- MVCoconut[4] also allow to bind to various front-ends : Dom, React, React-native
There is always a degree of lock-in depending on the path you choose, but having a cross platform base for logic and glue is a nice feature.
[1] https://armorpaint.org/ https://armorpaint.org/
[2] http://www.haxeui.org/ http://www.haxeui.org/
[3] https://github.com/haxeui/haxeui-core#backends https://github.com/haxeui/haxeui-core#backends
[4] https://github.com/MVCoconut/ https://github.com/MVCoconut/