3 ms·
I don’t have the calculations handy but at one point I was able to figure that the average iPhone user in the US spends (very roughly) $30-$40 per year in the A
by mthoms 5y ago
I don’t have the calculations handy but at one point I was able to figure that the average iPhone user in the US spends (very roughly) $30-$40 per year in the App Store. Even at a 30% cut over the 3-4 year lifespan of the phone it’s not anywhere near $500.
Besides, the hardware itself is already very profitable. The argument that the phone is subsidized by the additional revenue Apple gets is not very good. Apple aren’t entitled to make a certain level of profit. They should have to earn it. Every step of the way.
- judge2020 5y agoI’m just saying - where does it stop? Would Sony or MS need to allow other app stores if they made a hardware profit of $1? $100? $600[0]? 0: Tony Chen suggests that their anti piracy measures only need to account for attacks that would be cheaper than purchasing 10 games https://youtu.be/U7VwtOrwceo https://youtu.be/U7VwtOrwceo
- hnra 5y agoWhy would it affect Sony or MS at all? Gaming is thriving market, not an unregulated duopoly. When market power becomes so great it negatively affects consumers we step in with anti trust regulation.