3 ms·
We were going to compete with steam at one point but after a bunch of research decided against it. Unfortunately, the critical mass problem is almost always th
by junon 5y ago
We were going to compete with steam at one point but after a bunch of research decided against it.
Unfortunately, the critical mass problem is almost always the reason why nothing gets innovated anymore. We would have had an objective better experience for users and devs/publishers alike but the chances of success were next to nothing given the cost of migrating for both sides.
Really sucks.