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That one, I think, has a consensus: spend some money on anti-piracy features. Spend more than zero, but as little as you can get away with. Don't make an app th
by sedev 15y ago
That one, I think, has a consensus: spend some money on anti-piracy features. Spend more than zero, but as little as you can get away with. Don't make an app that's trivial to pirate - but don't spend more than trivial amounts of time trying to deal with the people who do pirate your app. Work on the next actual project. As gratifying as it may sometimes be, punishing pirates is not building revenue, skills, or adoption. Focus on those three things, and spend as little time on anti-piracy measures as you can.