2 ms·
I’ve definitely seen some automated “pretend to be a player” systems which either spammed controller inputs at random or was able to take some very constrained
by mewse 5y ago
I’ve definitely seen some automated “pretend to be a player” systems which either spammed controller inputs at random or was able to take some very constrained actions within some portion of a game (undirected driving of a car, for example). Those are neat and helpful, but don’t really have the rigor of proper testing where you know that the same thing is being tested every time.
One of my stumbling blocks at the moment is that the machines in my CI setup don’t have graphics cards in them (or monitors attached or etc); they actually can’t run the game, and I’d have trouble detecting the difference between “runs successfully” and “runs, but only displays a black screen” or other critical graphical issues.