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Unfortunately, the reality is that we’ve collected less than $800 in sales for FingerKicks, and Apple’s policies (or lack thereof) are the primary reason for th
by funkah 15y ago
Unfortunately, the reality is that we’ve collected less than $800 in sales for FingerKicks, and Apple’s policies (or lack thereof) are the primary reason for the huge losses.
Wow, I really have to disagree -- piracy is the primary reason for the losses. Even if the Game Center app worked the way the author wished, I don't see how that leads to more sales of their game.
It would have given the developer a more realistic idea of how many people bought the game, and that's certainly useful. But does that really put more money in their pocket?