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This guy[1] put his non game playing wife in front of a bunch of games, one of them being SMB. He noted that she never learned how to sprint, and that the game
by vinkelhake 5y ago
This guy[1] put his non game playing wife in front of a bunch of games, one of them being SMB. He noted that she never learned how to sprint, and that the game doesn't tell you how to do it either. If you can't figure it out on your own, you have to be told about it, or read the manual.
NES games (and other games of that era) were in general pretty bad at tutorials. Players back then were expected to figure things out for themselves, mostly by trial and error.
The video has a bunch of other interesting observations. A common theme is that games often assume that the player has some base understanding of game play that might not always be there.
[1] - https://www.youtube.com/watch?v=ax7f3JZJHSw https://www.youtube.com/watch?v=ax7f3JZJHSw
- rapind 5y agoIt can be fun to figure this stuff out for yourself. Constantly catering to the first time player can bore or even alienate the experienced player. It’s a delicate balance. Even for a new player. Learning the ins and outs without being spoon fed can be part of the journey. Of course that doesn’t excuse horrible and unintuitive UIs.
- keerthiko 5y agoThat's what the "skip tutorial" option is for. Many games also ask you to self-gauge your experience level at the start, and typically suggest a different tutorial variant or skip "noob" cues in the tutorial.