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As a technical novelty, it is interesting, but I personally don't like the spirit of such a project. I opened up a demo video of the gameplay, and started to 's
by alphabet9000 5y ago
As a technical novelty, it is interesting, but I personally don't like the spirit of such a project. I opened up a demo video of the gameplay, and started to 'see' things in the distance that wouldn't normally be seen - things that are meant to be hidden at first, and then 'stumbled' into as you advance a little bit, adding to the sense of mystery and adventure.
- jader201 5y agoWas thinking the same thing. The Nintendo designers were always so meticulous about the design of the levels, especially what’s visible to a player at any given point. To get a sense for this, watch this video [1] (from 7 years ago) walking through the design of level 1-1 of SMB. It’s crazy what (likely) went into planning the design of each level of the various Mario platformer games. But like OP, this is strictly looking at it from a gameplay perspective, ignoring the impressive technical feet that this is. [1] https://youtu.be/ZH2wGpEZVgE https://youtu.be/ZH2wGpEZVgE
- flatiron 5y agoI agree. I love that we have the ability to use an emulator or mister to play the stock rom but I love people thinking what could have been with old tech in a new world. Personally it’s fascinating. I wish my retro wasn’t confined to a mister to try it. I may figure out a non work pc I could use to try it.
- lancefisher 5y agoI don’t mind it so much for Super Mario World. In the original, you could press the L or R shoulder buttons to scroll the view forward or back. This essentially brings both into view for wide screen.
- megablast 5y agoWhat video?