3 ms·
My main point was that the Wii, unlike the 360 and PS3, didn't actually output a 16:9 resolution, it was only able to use the trick described in the article, so
by brundolf 5y ago
My main point was that the Wii, unlike the 360 and PS3, didn't actually output a 16:9 resolution, it was only able to use the trick described in the article, so I wouldn't include it under "most people's first taste"
Didn't realize more games used the same trick, though
- danbee 5y agoThe Wii supported widescreen system wide. All widescreen content for SDTV was anamorphic.