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The Sega Model 3 (ca. 1996-1998) arcade emulator I co-wrote supports arbitrarily wide resolutions and expands the field of view of the 3D content to fit the scr
by trzy 5y ago
The Sega Model 3 (ca. 1996-1998) arcade emulator I co-wrote supports arbitrarily wide resolutions and expands the field of view of the 3D content to fit the screen width. It works beautifully despite the games performing culling at the original aspect ratio. If you choose a really extreme aspect you might catch objects being culled or ceasing to animate.
Model 3 also had a couple of 2D tile map layers which are more difficult to handle consistently.
You can see an example here (a few seconds in, there is a scene with a foreground layer that isn’t stretched, revealing the expanded viewport behind it): https://youtu.be/fGQodD4I600 https://youtu.be/fGQodD4I600
In the intro sequence, a driver hops out of a burning car and then freezes at the edge of the screen. This normally would have been outside of the visible viewport. Otherwise, everything looks as expected.