2 ms·
> Most people got their first taste of widescreen gaming with the Wii, Xbox 360, and PS3 To put on my pedantic hat for a minute: the Wii was only ever 480p and
by brundolf 5y ago
> Most people got their first taste of widescreen gaming with the Wii, Xbox 360, and PS3
To put on my pedantic hat for a minute: the Wii was only ever 480p and never truly output in widescreen
However, there was one exception: Super Smash Bros Brawl had a "widescreen" mode where it could widen the virtual camera such that if you stretched the 640x480 picture across a wide-screen TV, it would look correct
Edit: I should have read the article! Brawl did exactly what's described here as happening on older consoles
- salamandersauce 5y agoHuh? Tons of Wii games supported 16x9. That was one of the big differences between Twilight Princess on Wii vs. GCN. 16x9 support. Loads of original Xbox games supported 16x9 too. Stuff like HL2 and Doom 3.
- deleted 5y ago[deleted]
- brundolf 5y agoMy main point was that the Wii, unlike the 360 and PS3, didn't actually output a 16:9 resolution, it was only able to use the trick described in the article, so I wouldn't include it under "most people's first taste" Didn't realize more games used the same trick, though
- danbee 5y agoThe Wii supported widescreen system wide. All widescreen content for SDTV was anamorphic.