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I recently had a very frustrating time with the initial unskippable tutorial to Nintendo's new Game Builder Garage. It's not exactly a game, but I was expecting
by hcs 5y ago
I recently had a very frustrating time with the initial unskippable tutorial to Nintendo's new Game Builder Garage. It's not exactly a game, but I was expecting a much more game-like tutorial.
- Objects had to be placed and manipulated exactly as the instructions and on-screen guides say, even for arbitrary things like moving invisible Nodons for layout.
- Every step of UI manipulation was narrated every time, even if this is the third time you're copying and rotating a platform.
- All of this narrated with many short lines of dialog, often just for flavor, and each with a sound effect.
- Constant, distracting, meaningless animation of the narrator. Occasionally it would point at bits of UI, but mostly it just kept sweeping from side to side or in a circle, I guess following different "moods".
- The one decision you're allowed to make is the color of the platforms, this coming at the very end of the first tutorial, after maybe 30 minutes.
The tutorial has no faith in the player/user, despite the text constantly saying how good a programmer you are. It seemed like an afterthought, which is bad for the first thing the player has to deal with, at great length, in your product.
This was my experience on release day. Hopefully this has been improved, or will be soon, but it completely turned me off. I had hoped to learn something about a gamified game development environment, but I feel like game designers weren't involved, certainly not instructional designers.
(edited to fix formatting)
- jagged-chisel 5y agoI experienced this, too. The forced adherence to pixel-perfection was rather annoying. At first, I thought the narrator animations were communicating something - "look at this thing" or "put your cursor here" while circling. It took about 10 seconds to work out that this was a character attribute and not communication.
- ceejayoz 5y agoI had to buy a mouse for Tropico 6, because there was a tutorial step that required the middle mouse button… on a MacBook.
- deleted 5y ago[deleted]