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Programmers writing C++ to support graphics also goes in the art bucket though. If there is a performance bottleneck on art, or if you need to load/unload art r
by username90 5y ago
Programmers writing C++ to support graphics also goes in the art bucket though. If there is a performance bottleneck on art, or if you need to load/unload art resources since they take tons of memory, or if they are tweaking shaders, then that is still work done to make the art.
- maccard 5y ago> Programmers writing C++ to support graphics also goes in the art bucket though. Hard disagree here.
- username90 5y agoYou have to do it to support modern game graphics. It is something they could skip if they didn't do modern game graphics. It is a cost of modern game graphics. Doesn't matter if you disagree, this is a fact. So if you divide it up, how much work is done to support the art and graphics of the game, and how much is done to support the gameplay, you get a much greater ratio art to game than 60/40.
- maccard 5y agoBy that reductionist logic anyone who writes features for UI, or cosmetic only physics (ragdolls) is supporting modern game graphics?
- deleted 5y ago[deleted]