2 ms·
> Of course, others might disagree, but personally i've found that only using the more popular engines makes sense, given the abundance of tutorials, blog posts
by whateveracct 5y ago
> Of course, others might disagree, but personally i've found that only using the more popular engines makes sense, given the abundance of tutorials, blog posts, examples, assets and even the quality of the documentation, in most cases.
But then I have to use their languages and abstractions instead my preference, Haskell. Can't throw the baby out with the bathwater!
Well, I guess Haskell makes rolling your own engine just library composition and standard abstraction, so the decision making in that world is definitely not the same as mainstream gamedev.