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I've always assumed they did this for games like LoL. Bots already exist, so the foundation for automated play testing is in place. Take the basic AI and add
by mywittyname 5y ago
I've always assumed they did this for games like LoL.
Bots already exist, so the foundation for automated play testing is in place. Take the basic AI and add some functionality to track the effectiveness of various skills or loadout across plays. Using A/B/n testing to choose the most effective character strategy would probably highlight overpowered loadouts within a few thousand game-test-hours.
They could probably take analytics from real players and do what's outlined above and get a reasonable idea of the impact a change will have.
- anchpop 5y agoThe issue with that is that LOL bots are laughably bad, and making them not bad requires a substantial investment. But something like what you describe is possible. OpenAI has a paper where they evaluate chess variants by training AlphaZero on them and seeing which ones generate more balanced games between white vs black, and which ones lead to more dynamic games with fewer stalemates etc.
- 8note 5y agoStalemate a are great fun; it's "the players agreed to a draw" and "draw by repetition" that are boring
- wbc 5y agoI dont think they used bots to test, just rpc endpoints, at least as of 2016 blog: https://technology.riotgames.com/news/automated-testing-league-legends https://technology.riotgames.com/news/automated-testing-leag...