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It depends on the game. Unreal for example is optimized for large teams, and collaboration between different kinds of professionals (programmers, artists, leve
by skohan 5y ago
It depends on the game. Unreal for example is optimized for large teams, and collaboration between different kinds of professionals (programmers, artists, level designers etc.). If you're doing a one-person project relying on procedural generation and pixel graphics, you might be more productive with a much simpler game engine with a much shorter code-build-run loop
- debacle 5y agoLike Unity?
- pjmlp 5y agoUnity is on the same league as Unreal, with the difference to target developers that rather use C# instead of C++, other than that the complexity is the same.
- andybak 5y agoThat's just not true. Unity works very well for solo devs and the build/run cycle is very fast.
- pjmlp 5y agoWhat has that to do with the feature list?
- andybak 5y agoThis subthread was in response to skohan above who said: > If you're doing a one-person project relying on procedural generation and pixel graphics, you might be more productive with a much simpler game engine with a much shorter code-build-run loop So I presumed you were saying "Unity is as bad as Unreal in these regards."