3 ms·
If you are developing for iOS, you could also package your game with a more "native" wrapper, like my iOSImpact[1] instead of PhoneGap. This has better performa
by phoboslab 15y ago
If you are developing for iOS, you could also package your game with a more "native" wrapper, like my iOSImpact[1] instead of PhoneGap. This has better performance (OpenGL graphics instead of the browser view) and perfectly working sound with all the same source code as the web version.
[1] http://www.phoboslab.org/log/2011/04/ios-and-javascript-for-real-this-time http://www.phoboslab.org/log/2011/04/ios-and-javascript-for-...