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It's because synchronous libraries that block don't play well with async event loop code like node or deno. You'd have to run them on a thread pool and pass dat
by eloff 5y ago
It's because synchronous libraries that block don't play well with async event loop code like node or deno. You'd have to run them on a thread pool and pass data back and forth to avoid blocking.
This phenomenon also happens in go and rust for similar reasons.