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The piracy numbers don't surprise me; as a long time game developer, I've come to expect that kind of piracy turnout. What surprises me is that gamecenter allo
by mrcharles 15y ago
The piracy numbers don't surprise me; as a long time game developer, I've come to expect that kind of piracy turnout.
What surprises me is that gamecenter allows cracked apps to appear on leaderboards. Maybe I'm missing something, but since gamecenter requires an iTunes account, and iTunes knows what apps you've purchased, why would gamecenter allow data from iTunes accounts it knows don't own the game?
- timeuser 15y agoIt's really not a one-to-one. You are allowed to purchase an app and install it on multiple devices, say for your family members. There may be several AppleIDs that could legitimately play a game besides the one that purchased it.
- deleted 15y ago[deleted]
- mrcharles 15y agoReally? I was under the impression that you had to have the owning iTunes account to install an app on a device.
- ntkachov 15y agoYou do, But as me and my lady do, She uses my iTunes account on her phone to purchase apps, But I think she uses her own account for gamecenter.
- roc 15y agoNope. Take a peek at Home Sharing. http://support.apple.com/kb/HT3819 http://support.apple.com/kb/HT3819
- mrcharles 15y agoInteresting. Well, be that as it may, I'm still surprised that Apple doesn't track the owning iTunes account, and validate it. I'm cool with shared games, I think that functionality is great, but I should, as a dev, still be able to expect GameCenter to refuse data from pirated apps. Seems like it would be trivial to log both the owning itunes account and the user itunes account for those systems.