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I might be naive about this, but I really don't believe that a large percentage of those 20000 pirates would have paid for the game if there was no cracked vers
by Udo 15y ago
I might be naive about this, but I really don't believe that a large percentage of those 20000 pirates would have paid for the game if there was no cracked version available for free. I think the ugly truth is that most people either cannot afford to or are unwilling to pay for apps, even if they cost less than a cup of coffee.
Hence I suppose that the piracy factor p = (pirated_copies / legit_copies) is bigger than 1 for most apps - and in many cases a whole lot bigger than one, if the perceived value of the app is especially low.
- mattmcknight 15y agoIf they can't afford a 99c game, how did they afford an iOS device? I think it is more unwillingness- since some software is free, some people resent paying for any software. (They probably don't get HBO on their cable TV either...)
- smiley325 15y agoI think the majority of people in the 10-20 year old age group get their iOS devices "for free" from their parents, and don't want to negotiate with said parents every time they want to buy an app.
- GFischer 15y agoThat's an interesting angle, and a market opportunity I guess :) 99 cents might not sound like much, but I guess they might want to try out hundreds of such games (well, I suppose there are free ones - I don't own an iPhone and they aren't even available by the main carrier in my country).