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I get your point. But with all due respect, the comparison is unfortunately off by a substantial magnitude: overall VR devices sold world wide in 2019: <6M (htt
by mbank 5y ago
I get your point. But with all due respect, the comparison is unfortunately off by a substantial magnitude: overall VR devices sold world wide in 2019: <6M (https://www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/ https://www.statista.com/statistics/671403/global-virtual-re...)
xbox sales alone are quite constantly at 50M per month (!!!)
(https://www.statista.com/statistics/1005403/global-xbox-one-console-unit-sales/ https://www.statista.com/statistics/1005403/global-xbox-one-...)
VR seems to be one of these things that keep on being promising I suppose...
- scrollaway 5y agoThen it sounds like you're not really getting my point. VR as is today is a new tech. The Quest 2 is a recent release, second model of a new lineup. Xbox 360 was released in 2005 so look at xbox sales in like, 2006 instead. Which… checks numbers, hey look, 4 million units.