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My first response when seeing this article was that I'm, yet again, so happy I did not get an Oculus. I'm very happy with my Vive Cosmos and it works without a
by Agentlien 5y ago
My first response when seeing this article was that I'm, yet again, so happy I did not get an Oculus.
I'm very happy with my Vive Cosmos and it works without a Facebook account and hasn't shown me any ads so far.
- croon 5y agoI get what you're saying, but honestly the Quest is in a whole other league, as a product. I had an original Vive, and understand that Cosmos has higher fidelity etc, but the Quest inside-out-tracking is good enough, and can be used with or without a PC, with or without a cable to said PC, the resolution is great, and the compression on the PC interfaces while noticable is, again, good enough. I sincerely don't miss the lighthouses and cables, and can make a new area in any part of the house, at any time. I just wish it wasn't owned by Facebook. But there's no competitor, unfortunately.
- Agentlien 5y agoI understand where you're coming from and ignoring the Facebook aspect the Quest would perhaps be the product for me, though I can't say I see much of an advantage of it over my current system. Cosmos also has inside out tracking so no beacons and I honestly don't mind the cables. I never really notice them when I play. I did with the original Vive when I tried it at work, though. As for the PC, I'm an avid gamer and graphics programmer for a AAA studio. My VR is set up in my home office so I have access to a more than adequate PC, anyway. What I really do mind is a lack of graphical fidelity. Cosmos was the first option I tried which really felt good enough for me (the original Vive always felt cool but not quite there) and I know Quest has very similar resolution. But noticeable compression artifacts sound like something that would really bother me.