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Support the companies that offer this an encourage others to do the same - I worry about a future where VR is monopolized by Facebook and held there by network
by haxiomic 5y ago
Support the companies that offer this an encourage others to do the same - I worry about a future where VR is monopolized by Facebook and held there by network effect
- bogwog 5y ago> I worry about a future where VR is monopolized by Facebook and held there by network effect That's why it's awesome that Valve is so heavily invested in VR to counter that. They might not have more money than Facebook, but they have more than enough to compete with them. Plus, they have the expertise in video games that Facebook doesn't. It's just a shame that Valve is by all accounts a highly dysfunctional company.
- ascagnel_ 5y agoThe problem any competitor will have fighting FB is entry price -- FB is the only player right now that sells a standalone unit and that unit is one of the cheapest, if not the cheapest, headset on the market with a $300 MSRP. Everyone else is far more expensive and requires a PC with a discrete GPU (or game console, in the case of the PlayStation VR), so the total cost of entry ends up being far higher. What Valve is doing with the Index is really cool, but they're still operating as if they're trying to sell to VR enthusiasts, while Facebook is cornering the market by trying to sell to the general public.
- wlesieutre 5y agoOculus Quest 2 is the most popular headset on Steam's hardware survey, and that's only counting the ones who have it hooked up to their computer https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
- bogwog 5y ago> The problem any competitor will have fighting FB is entry price I don't think that's true. The main problem right now is that VR is still (even after all these years) an unproven/experimental consumer product. It's like buying a game console in the 70s-80s compared to buying one today. Back then, video games were still largely experimental and you were more likely to get garbage than gold. Today, designers know what works/doesn't work, and consumers can be confident in their purchases. VR is not like that yet. A "VR Game" is still a vague and uncertain term, and consumers can't have confidence in it yet. There are some great VR experiences out there, but there are many many more garbage ones. I think that a company focusing on finding a good fit for VR is going to be better off long-term than one just trying to corner this early market. Example: If Valve figures out the "secret sauce" for VR games (much like Nintendo did in the early console wars), it's not going to matter how cheap Facebook's headsets are. People (including Oculus owners) will flock to Steam for the superior experiences while Facebook scrambles to make clones. With a failed "platform", Facebook will ultimately lose. If anything, Facebook's investments to flood the market with cheap headsets (possibly even subsidizing them) could end up helping Valve in the long term, since it just means more potential Steam customers, and it gives Valve the opportunity to experiment with the high-end stuff without worrying about the market completely dying in the meantime.