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How is it coded? Do you recommend any resources for learning about procedural generation of game worlds?
by tofukid 5y ago
How is it coded? Do you recommend any resources for learning about procedural generation of game worlds?
- mattdesl 5y agoIt was coded with JavaScript + ThreeJS and built on top of a custom entity component system. Lots of different parts to the game, each receiving different treatments; eg the terrain is built from a mix of voronoi cells, layered simplex noise, and poisson disc sampling. I found Amit Patel’s blog to be a great resource for this: https://www.redblobgames.com/ https://www.redblobgames.com/