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Hi all - creator of Wayfinder here! Though it was very much a team effort. Happy to see this resonating with so many people. :) Feel free to ask any questions!
by mattdesl 5y ago
Hi all - creator of Wayfinder here! Though it was very much a team effort.
Happy to see this resonating with so many people. :) Feel free to ask any questions!
- coolspot 5y agoHey, great job with this one! Runs very smooth on my iPhone X. Visuals and audio are amazing! My question is, what factors made you decide to hand-craft it instead of using Unity/Unreal?
- mattdesl 5y agoI am more comfortable with JS + Three + Web than Unity/Unreal, and we had planned this as a web first experience. I also wanted a lot more control over the application than what those engines support (eg - in terms of loading, mobile, asset management, DOM-based UI, etc). In hindsight some things would have been a lot easier with a game engine!
- sizzle 5y agoThank you for such a relaxing peaceful game. What was the inspiration for this piece of art?
- mattdesl 5y agoThanks! Lots of things inspire me - Journey and Flower are obvious references, but also many other projects! I find a lot of inspiration through online illustration and generative art communities.
- tofukid 5y agoHow is it coded? Do you recommend any resources for learning about procedural generation of game worlds?
- mattdesl 5y agoIt was coded with JavaScript + ThreeJS and built on top of a custom entity component system. Lots of different parts to the game, each receiving different treatments; eg the terrain is built from a mix of voronoi cells, layered simplex noise, and poisson disc sampling. I found Amit Patel’s blog to be a great resource for this: https://www.redblobgames.com/ https://www.redblobgames.com/
- fallinghawks 5y agoWhat a relaxing game. Thank you
- anigbrowl 5y agoReminded me a lot of Journey, which is something you should be proud of. Lovely work.
- dmje 5y agoAbsolutely stunning. I work with loads of museums who are always looking for ways to tell interactive stories. I'll be sharing this with them and may be in touch with you :-)
- fartcannon 5y agoHey Matt, did you apply for a grant? If so, which one?
- timvdalen 5y agoThat was a really cool experience! What were the 'item slot' looking things in the bottom left of the screen? I couldn't figure that out. At one point, I had one filled, but I don't know how or what it meant.
- briankelly 5y agoReminded me much of a visit to TeamLab - great work!
- NiceWayToDoIT 5y agoIt is so beautifully made, how many artists worked on this, how big is the team? What kind of tools have you used?
- mattdesl 5y agoThanks! We used ThreeJS and JavaScript for the engine, and Svelte for the UI. We started the project with a small team, just myself (concept/code/design), Tiffany Beucher (illustration, character design and concept art), Guillaume Le Roux (modelling, animation and art direction), and production by the NFB. As the project grew we brought others to help with different parts. You can find the full credits below: https://www.nfb.ca/interactive/wayfinder https://www.nfb.ca/interactive/wayfinder
- NiceWayToDoIT 5y agoAre you planing any commercialization? maybe Steam? The team were they on paid or volunteering bases?